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Devlog
The Curse of Slimetopia
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Devlog
4 New Updates!
November 01, 2024
by
PhoenixDragonMedia
1
The game has received 4 updates since the last post on here. A mixture of content, new art and mechanics have been added. 0.0.7.4 - Content Update: Add level 4 hard mode. Add level 5 normal and hardmo...
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The Steam Store (+ Playtest) is Live!
September 18, 2024
by
PhoenixDragonMedia
1
I’ve been a much more productive bee since the last couple of updates on here. The main thing being that I have got the steam store page up and running along with a playest. This has given me a bit...
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I'm still here!
August 12, 2024
by
PhoenixDragonMedia
Yes, I am still here! A combination of moving for the 3rd time in a year, some sickness, work and prepping for a mini me to arrive at the end of the year has really hindered progress for the last few...
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Alpha launch just around the corner!
May 27, 2024
by
PhoenixDragonMedia
That’s right, the first alpha is almost ready to be unleashed into the wild. I haven’t had much time for development this month so my original soft deadline of the end of May will be missed for re...
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We're Going Alpha!
April 28, 2024
by
PhoenixDragonMedia
1
That’s right! I have decided that the prototype and concept is workable and have now started working towards the first Alpha build. “But what does that really mean for this game?” you may ask. W...
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v0.6.8 BUILD
April 12, 2024
by
PhoenixDragonMedia
1
2 new versions since my last post. A GDD is now available to view HERE! This has a little table at the bottom that shows some progress + rough deadlines for some things to happen. This will be added t...
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v0.6.6 BUILD
March 28, 2024
by
PhoenixDragonMedia
1
This time round I have been busy doing stuff in the background and adding some quality of life to the game. A few versions made since the last devlog. A lot of work has gone into the tutorial scene an...
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V0.6.3 BUILD
March 04, 2024
by
PhoenixDragonMedia
1
A fairly large update to allow the development process to go a bit smoother. There is a small begining on potential future things in the background too. Simplify test level layout. Added BugReporter P...
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Version 0.6.2 BUILD
February 28, 2024
by
PhoenixDragonMedia
1
It’s been a bit of time since my last post, but 2 updates have happened since then! 0.6.2 Created collision layers for the tilemaps to increase the speed of workflow for putting levels together. (TH...
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Version 0.6b
January 26, 2024
by
PhoenixDragonMedia
1
We have a crosshair! This is to show the player what direction the recoil jump should launch you towards. 0.6a Added a crosshair to show what direction the recoil jump will launch the player. Partial...
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Verison 0.5.5b BUILD
January 25, 2024
by
PhoenixDragonMedia
1
A bit of a rework to the main and pause menus to enable navigation and selection with the keyboard and gamepad. 0.5.5a Slightly lowered player acceleration to make you less slippery. The Pause menu +...
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Version 0.5.4 BUILD
January 15, 2024
by
PhoenixDragonMedia
1
A big breakthrough with movement in this update! And a new build to go along with it. 2nd iteration of player movement. You now have some momentum when moving sideways. This also makes the recoil mech...
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Version 0.5.3 Update
January 15, 2024
by
PhoenixDragonMedia
1
There has been 3 updates since the last release build. None of these updates will have a release build. 1 Update focused on basic controller movement and the rest of it is development work flow focuse...
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V0.5
January 08, 2024
by
PhoenixDragonMedia
1
A first iteration of the “recoil” jump has been added. Click on the screen to launch your charater in the opposite direction. This can only be done once per jump/fall. No Downward momentum will be...
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V0.4.2
January 08, 2024
by
PhoenixDragonMedia
1
Fixed pause menu causing the main menu background scroll and going back into the game to "freeze" (Engine speed wasn't being set back to 1). Fixed pause menu keys for test level (first level). Fixed l...
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Full changelog so far (Current V0.4.1)
January 07, 2024
by
PhoenixDragonMedia
1
Here's a quick version history starting from the most recent update (V0.4.1) 0.4.1 Escape key now properly opens AND closes the menu. Pause menu adjusted to set phsyics timer to 0 as opposed to stoppi...
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