Full changelog so far (Current V0.4.1)
The Curse of Slimetopia » Devlog
Here's a quick version history starting from the most recent update (V0.4.1)
0.4.1
- Escape key now properly opens AND closes the menu.
- Pause menu adjusted to set phsyics timer to 0 as opposed to stopping the tree completely. Code also refactored.
- Cleared out a bunch of old commented code.
- WASD AND Arrow keys now both work by default. (UNTESTSED controller support as well)
0.4
- Level progression tracker now added to the game.
- A loaded save past level 0 + ending the level will now put you onto the correct level.
- Test level will be known as level 0 in save file.
- INCOMPLETE - Level 1 skeleton almost complete. Unable to navigate or finish the level so far. Also need to populate it (and of course change the placeholder assets). UI added.
0.3.4
- Add test music to main menu that autoplays and then stops when starting game.
- Add comments to functions across the project. This will help me as the codebase gets larger.
0.3.3
- Added Level complete trigger and screen.
- Added tracking for slimes killed and HP lost since the level was last completed (deleting save or finishing resets this counter).
- Attempted file restructure to clean the directory up a bit. Godot did NOT like this at all. After spending a couple of hours trying to fix the fires, a decision was made to revert it and keep the messy structure for this project.
0.3.2
- Fixed bug where Slime Chuncks wouldn't reset after dying.
- Added death screen.
0.3.1
- "Delete Save" button added to main menu.
- Fixed bug where menu was frozen after going there from the game.
- Lowered the volume of Rocky death so it doesn't destroy ears anymore.
0.3
- Players now bounce off of Rocky when jumping ontop of them. Also a sound now plays!
- A basic pause menu has been implemented. Still need to figure out the escape key in menu bug.
- A placeholder background has been added to the test level.
0.2
- Added Slime chunk counter. Counter goes up when slimes die.
- Added autosave + load features. HP and Slime chunks are saved.
- Added Crown collectable to heal the player 1 HP.
- Added a timer that semi randomly spawns both a slime and a crown every 10 seconds.
- Altered HP to belong in a global script.
0.1.2
- Added tiles for ground, wall and platforms.
- Adjusted level geometry to fit tiles.
- Adjust player collision box to be more accurate and not leave gaps between level collisions.
V0.1.1
- Added player HP.
- Enemies can now hurt the player.
- Game ends when player reaches 0 HP.
- Added more enemies to test player getting hurt + falling off of platforms.
V0.1
- This is the initial build of the game.
- Basic main menu with a placeholder parallax background.
- An animated playable character that can move and jump (jump animation doesn't work).
- A basic enemy that can be killed if you jump ontop of it. The enemy also moves towards the player if they are close enough.
- A base walls + floor to contain the player in a box for testing purposes.
Files
SlimeJumper-v0-4-1PA.zip 27 MB
Jan 07, 2024
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The Curse of Slimetopia
Fantasy 2D Platformer
Status | In development |
Author | PhoenixDragonMedia |
Genre | Platformer |
Languages | English |
More posts
- 4 New Updates!40 days ago
- The Steam Store (+ Playtest) is Live!84 days ago
- I'm still here!Aug 12, 2024
- Alpha launch just around the corner!May 27, 2024
- We're Going Alpha!Apr 28, 2024
- v0.6.8 BUILDApr 12, 2024
- v0.6.6 BUILDMar 28, 2024
- V0.6.3 BUILDMar 04, 2024
- Version 0.6.2 BUILDFeb 28, 2024
- Version 0.6bJan 26, 2024
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