4 New Updates!


The game has received 4 updates since the last post on here. A mixture of content, new art and mechanics have been added.

0.0.7.4 - Content Update:

  • Add level 4 hard mode.
  • Add level 5 normal and hardmode.
  • Fix normal level progression looping level 4.
  • HOTFIX - Fixed a bug that broke the game when trying to pause on a moving platform.

0.0.7.5 - Art Update 1:

  • Updated the pause menu to include the settings so you don’t need to go back to the main menu.
  • Added a new version of the grassland tilemap (replacing on all levels still WIP).
  • Added a new Cave tilemap (replacing on all levels still WIP).
  • Added the beginings of inserting props (Replacing the old billboard on the intro cutscene for example).
  • As the new tilemaps have slopes, the player now snaps to slopes to avoid very jank movement.

New Intro New Level

0.0.7.6 - Art Update 2:

  • Lowered the brightness of ‘outdoor’ level finishes.
  • Added a new Scaffolding tilemap to replace old one.
  • Finished replacing placeholder timemaps with new tilemaps. More to come in future.
  • Added a new song to level 5 + hard (Will not be used for this level in future but it’s there to listen to for now.)

0.0.7.7 - Art + New Code:

  • Additional cave props created and added.
  • Beginning of scaffolding based prop creation.
  • Replace breakable boxes for each biome.
  • Add ducking mechanic.
  • Update cutscene tilemaps.
  • ALL menus should navigable by both keyboard and controller now.

Get The Curse of Slimetopia

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.