4 New Updates!
The Curse of Slimetopia » Devlog
The game has received 4 updates since the last post on here. A mixture of content, new art and mechanics have been added.
0.0.7.4 - Content Update:
- Add level 4 hard mode.
- Add level 5 normal and hardmode.
- Fix normal level progression looping level 4.
- HOTFIX - Fixed a bug that broke the game when trying to pause on a moving platform.
0.0.7.5 - Art Update 1:
- Updated the pause menu to include the settings so you don’t need to go back to the main menu.
- Added a new version of the grassland tilemap (replacing on all levels still WIP).
- Added a new Cave tilemap (replacing on all levels still WIP).
- Added the beginings of inserting props (Replacing the old billboard on the intro cutscene for example).
- As the new tilemaps have slopes, the player now snaps to slopes to avoid very jank movement.
0.0.7.6 - Art Update 2:
- Lowered the brightness of ‘outdoor’ level finishes.
- Added a new Scaffolding tilemap to replace old one.
- Finished replacing placeholder timemaps with new tilemaps. More to come in future.
- Added a new song to level 5 + hard (Will not be used for this level in future but it’s there to listen to for now.)
0.0.7.7 - Art + New Code:
- Additional cave props created and added.
- Beginning of scaffolding based prop creation.
- Replace breakable boxes for each biome.
- Add ducking mechanic.
- Update cutscene tilemaps.
- ALL menus should navigable by both keyboard and controller now.
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The Curse of Slimetopia
Fantasy 2D Platformer
Status | In development |
Author | PhoenixDragonMedia |
Genre | Platformer |
Languages | English |
More posts
- The Steam Store (+ Playtest) is Live!84 days ago
- I'm still here!Aug 12, 2024
- Alpha launch just around the corner!May 27, 2024
- We're Going Alpha!Apr 28, 2024
- v0.6.8 BUILDApr 12, 2024
- v0.6.6 BUILDMar 28, 2024
- V0.6.3 BUILDMar 04, 2024
- Version 0.6.2 BUILDFeb 28, 2024
- Version 0.6bJan 26, 2024
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