Still alive!


Hello! It’s been a while. A lot has happened both in my life and in this games development cycle since I last posted here. I have became a dad for the first time… This initially had a significant impact on the amount of development time I had. However since the last week of January things have started to pick up again. There has been a total of 5 updates to the steam version since I last posted. Below are all the changes.

0.0.7.8

  • Fixed a bug where some levels (mainly hard levels) were showing nothing after fading to black.
  • Added some hitbox adjustments to stop players becoming immune to instant death spikes.
  • Increased hitbox change speed to hopefully mitigate issues where the player could clip through things.
  • Made cutscenes skippable by pressing the pause button twice and removed the pause menu that was crashing the game.
  • Fixed a bug that allowed the player to clip under the platform in the post world 2 cutscene.
  • Minor fixes to the Z-indexes of a few objects.

0.0.7.9

  • Added the start of the swamp biome tileset.
  • Added first powerless player level WIP created (level 3-1) using new swamp tileset.
  • FIXED player jumping during cutscene.
  • FIXED Level progression crash when not using level select.
  • FIXED “Ground Stomp Unlocked” showing on the incorrect level.
  • FIXED “boss camera” carrying over to the next level when not using level select.
  • FIXED Music player not correctly changing in some circumstances.
  • Added new song for the cave biome levels.
  • Changed old level 3-1 to TEST on level select screen.
  • Added additional mapping to intro cutscene to stop immersion breaking.

0.0.8.0

  • Partial menu/UI art update. Timer now displays 2 decimals.
  • Added Vsync option.
  • Fixed pause menu not displaying on World 3-1 and added the UI.
  • Fixed a crash for altered player.
  • Additional menu navigation for non-mouse users (specifically when completing a level).
  • Fixed occasional blank screen when starting the tutorial.
  • Add adjusted mouse cursor while hovering buttons with a mouse for readability.
  • Added a new finish sign to replace the placeholder. In future each biome will have its own variation.
  • Replaced the base sprites for the 4 non-boss enemies. They will also have different variations for each biome in future.
  • Adjusted the movement logic for Zlippern to feel slippier and zip around more as the name indicates.
  • Fixed hole on level 2 is now actually a hole and is instant kill again.
  • Can no longer get stuck under the scaffolding after beating the slime boss.
  • Minor additions to level 3-1 (Still a WIP level).
  • New slide mechanic added for the player.

0.0.8.1

  • Level 3-1 layout level is now completed properly. Just needs some additional art to spruce it up.
  • Altered level layouts slightly on tuorial to avoid getting stuck when unducking.
  • Trying to unduck or jump while sliding no longer stops the player from moving side to side.
  • Added boundries to level 1-1 and 2-1 to stop player escaping the level.
  • Fixed invisible boundry on the boss level. Also increased thickness of ceiling boundry to hopefully stop the player from clipping above the boss area.
  • Fixed an issue where a player could clip into the floor sometimes when allowing the wall slide to reach the floor.
  • Added restart level option to the pause menu (FINALLY!)

0.0.8.2

  • Fix respawn bug on level 3-1.
  • Fix player camera jitter when dying to spikes/thorns.
  • Zlippern has slightly improved AI to stop it from falling of the edge of platforms to allow it’s use in more cases.
  • Level 3-2 layout completed.
  • Level 3-3 layout completed.
  • Level 4-1 layout completed.
  • Fixed a bug where the timer started before the player gains control on Level 3-1.
  • Re-coded intro cutscene jump so it hopefully wont break with any physics changes going forward.
  • Re-coded the springs to better detect when the player is ground stomping on it so it can properly launch the player conisistenly.
  • Increased opacity of the main menu text boxes to increase readability.

Files

TCOS-12-02-25.zip 128 MB
18 days ago

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