The Steam Store (+ Playtest) is Live!


I’ve been a much more productive bee since the last couple of updates on here. The main thing being that I have got the steam store page up and running along with a playest.

This has given me a bit of motivation to push on with development with the game. So behind the scenes I have started drawing up plans for what a Beta is likely going to look like for the game, as well as beginning to storyboard and write up some descriptions for things.

I do also have a kind of roadmap that shows you what I’ve done and when, although I don’t really show up and coming things and when they will be done much. I’m still looking into GameJolt’s ecosystem too.

Inside the game has seen quite a few changes since the last build too! Including bringing the game engine up to date. Below are the various updates I have done since my last update post on here.

0.0.7.3 (ENGINE UPDATE)

  • Moved the project from Godot 4.2.2 to Godot 4.3. Some node conversions have occured as a result of this.
  • Cleaned up some of the scene trees.
  • Removed a bunch of tiles that the player never sees. Should result in a tiny performance increase.
  • Added a patch notes panel to the main menu.
  • Enabled MSAA at 2x adn ‘Snap 2D transforms to pixel’ in the project settings. This should mean that text is lsightly cleaner and a small reduction of jagged edges.

0.0.7.2

  • Added adversary reveal to the cutscene
  • Added an animation to go with the previosuly random sound effect that launches the player in the cutscene.
  • FIXED level 4 finish frozen black screen if done via level select.

0.0.7.1

  • X and Y velocities both slightly increased to make wall jumping a bit easier.
  • A very short buffer has been added to allow the player to move away from the wall slightly before pressing jump.
  • Adjusted some of the wall jumps across levels to make them far less punishing.
  • Sliding down a wall is now slightly slower and has a tiny speed increment that is capped to make the walls feel less slippy.
  • Added a link to Godot’s licensing page within the credits.
  • The menu button in the credits screen can now be pressed by keyboards and controllers.

0.0.7.0b (FIRST PLAYTEST BUILD)

  • More menus can now be navigated using keyboard or controller.
  • Fixed some external links now the steam store page is live.
  • Added a little welcome message and some exteral links to the main menu.

0.0.7.0a (FIRST STEAM BUILD)

  • Add level 4.
  • Add hard level 3 + 4.
  • Add scene transitions manager plugin.
  • Add some saveable game settings (including audio control plugin).
  • Add new song ‘The Missing Step’.
  • Add beginning of final alpha cutscene.
  • Add Alpha completion screen

0.0.6.9

  • Add new base tilemap that is using the sort of art style that I want to use throughout the game (subject to change).
  • Level 1 (not 0) has been completely redesigned and now incorperates the new tilemap. This feels like a better intro level than previously.
  • Level 0 has now became a little opening cutscene. A bit of intro lore will likely be added to this in future.
  • Added a level select screen.
  • Add levels 2 & boss 1.
  • Add first 2 ‘Hard Mode’ levels + boss.
  • Add level 3 (world 2 level 1)
  • Add wall slide + wall jump ability. Holding down direction while sliding down a wall will make you slide a bit faster! and pressing jump will push you away from the wall.
  • Add abilities of double jump and Ground stomp. These + Recoil jump start disabled. Future game progression will unlock these abilities.
  • Unlockable abilities require 1 slime chunk to use.
  • For now unlockables will only be accessible in a test level until correct points in the game have been developed to implement them.
  • Removed all plugins due to PhantomCamera 7 update almost breaking my entire project. In future I will add plugins as I actually need them and then stick to the version I originally install.
  • Player animation + code for jumping and wallslides added.
  • HP and Slime chuncks no longer part of the save file. These will be set to 3 and 1 respectively everytime you start a level.
  • Adjust Player and enemy sizes.
  • Adjust player jump height and max velocity.
  • Added placeholder credits screen and make it accessible.
  • A new tutorial level is in place. This has all skills enabled for you to try out.
  • Cleaned up a bit of the player, pause, main, level complete and death scene code by removing now redundant lines of code.
  • Added some backgrounds for use in the levels and menus.
  • Added some basic player + ambient + menu sounds to make the game feel more alive.

Files

TCOS-18-9-24.zip 99 MB
84 days ago

Get The Curse of Slimetopia

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.