Version 0.6.2 BUILD
The Curse of Slimetopia » Devlog
It’s been a bit of time since my last post, but 2 updates have happened since then!
0.6.2
- Created collision layers for the tilemaps to increase the speed of workflow for putting levels together. (THANKS KLEPDOE)
- Removed all old collision boxes for the levels.
- Adjust level 1 tilemaps to not overlap.
- Add some more platforms + a finish point to level 1. (still unfinished but can complete level)
- Adjust player movement to fix changing directions stalling the movement (only fixed for controllers).
- Limit the crosshair distance.
- Enable the crosshair visuals for controller.
KNOWN ISSUE - When completing level one, entering finish points will just cycle back to test level all the time. Save needs to be deleted to fix. This won’t be an issue when new levels are added.
0.6.1
- Increase bounce hitbox on Rocky to stop the player ‘surfing’ on them.
- Adjust and add more platforms to level 1 (you can get about half way across the level now).
Files
SlimeJumper-0-6-2PA.zip 27 MB
Feb 28, 2024
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The Curse of Slimetopia
Fantasy 2D Platformer
Status | In development |
Author | PhoenixDragonMedia |
Genre | Platformer |
Languages | English |
More posts
- 4 New Updates!40 days ago
- The Steam Store (+ Playtest) is Live!84 days ago
- I'm still here!Aug 12, 2024
- Alpha launch just around the corner!May 27, 2024
- We're Going Alpha!Apr 28, 2024
- v0.6.8 BUILDApr 12, 2024
- v0.6.6 BUILDMar 28, 2024
- V0.6.3 BUILDMar 04, 2024
- Version 0.6bJan 26, 2024
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