Version 0.6.2 BUILD


It’s been a bit of time since my last post, but 2 updates have happened since then!

0.6.2

  • Created collision layers for the tilemaps to increase the speed of workflow for putting levels together. (THANKS KLEPDOE)
  • Removed all old collision boxes for the levels.
  • Adjust level 1 tilemaps to not overlap.
  • Add some more platforms + a finish point to level 1. (still unfinished but can complete level)
  • Adjust player movement to fix changing directions stalling the movement (only fixed for controllers).
  • Limit the crosshair distance.
  • Enable the crosshair visuals for controller.

KNOWN ISSUE - When completing level one, entering finish points will just cycle back to test level all the time. Save needs to be deleted to fix. This won’t be an issue when new levels are added.

0.6.1

  • Increase bounce hitbox on Rocky to stop the player ‘surfing’ on them.
  • Adjust and add more platforms to level 1 (you can get about half way across the level now).

Files

SlimeJumper-0-6-2PA.zip 27 MB
Feb 28, 2024

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