V0.4.2
The Curse of Slimetopia » Devlog
- Fixed pause menu causing the main menu background scroll and going back into the game to "freeze" (Engine speed wasn't being set back to 1).
- Fixed pause menu keys for test level (first level).
- Fixed lost HP and slimes killed not resetting to 0 correctly upon death.
- Fixed a few instances where stats related to your save were not saving which could cause some loss of data should the game be quit.
- Fixed some score flags not being reset upon death (They were not being saved and then old values were immediately loaded on the main menu.)
- Enemy slimes death related code completely rewritten. Now the slime should be immediately removed to avoid multiple collisions + locking player controls but also play the sound (and an animation soon? Placeholder image used for now) without being instantly cutoff.
- Player bounce now happens in the enemies code as a result of above change. This can also allow me to have different bounce distances based on the enemy going forward.
- Music temporarily moved to the first level. Continuous or changing music will be added in future, but this will make gameplay feel less empty for now.
Files
SlimeJumper-v0-4-2PA.zip 27 MB
Jan 08, 2024
Get The Curse of Slimetopia
Download NowName your own price
The Curse of Slimetopia
Fantasy 2D Platformer
Status | In development |
Author | PhoenixDragonMedia |
Genre | Platformer |
Languages | English |
More posts
- 4 New Updates!40 days ago
- The Steam Store (+ Playtest) is Live!85 days ago
- I'm still here!Aug 12, 2024
- Alpha launch just around the corner!May 27, 2024
- We're Going Alpha!Apr 28, 2024
- v0.6.8 BUILDApr 12, 2024
- v0.6.6 BUILDMar 28, 2024
- V0.6.3 BUILDMar 04, 2024
- Version 0.6.2 BUILDFeb 28, 2024
- Version 0.6bJan 26, 2024
Leave a comment
Log in with itch.io to leave a comment.